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Old Oct 02, 2005, 06:01 PM // 18:01   #121
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Serious Suggestion:

Necromancer Elite Skill
Animate Skeleton
Energy Cost 25, Recharge Time 60, Duration 40 Seconds
Exploit closest corpse to animate either an allied Skeleton Warrior or Skeleton Archer.
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Old Oct 02, 2005, 06:07 PM // 18:07   #122
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Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 60, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes damage from an attack (wands/staffs/swords/hammers/axes/bows), the damge is increased by 50...200%
(Attribute Fire Magic)

Last edited by The Mighty Toe; Oct 03, 2005 at 07:09 PM // 19:09..
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Old Oct 03, 2005, 10:10 AM // 10:10   #123
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Quote:
Originally Posted by The Mighty Toe
Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 1, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes fire damage, the damge is increased by 50...200%
(Attribute Fire Magic)
50DPS and 200% more damage? .... thats crazy
and energy cost 1 ? -.-
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Old Oct 03, 2005, 10:58 AM // 10:58   #124
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Quote:
Originally Posted by smurfhunter
HEY i love cussing at peoples names/guild names in battle. there should be a "ward of noobs", if you walk in and you arent a noob you suffer health degen of 3 and energy degen of 3, have a permanent migraine on you and walk 50% slower, perpetually using the /sit emote.

HA revege of the noobs FTW!
haha we can see you're one of them
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Old Oct 03, 2005, 11:04 AM // 11:04   #125
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Quote:
Originally Posted by The Mighty Toe
Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 1, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes fire damage, the damge is increased by 50...200%
(Attribute Fire Magic)
I don't think you thought about it well. the spell is so strong that any1 would die in it. It wouldn't when you would have said the time the spell lasts. ofcourse you ment it.. but still the spell is way to strong let's go out from the strongest.. say it would last 7 seconds. That would mean:
7x50=350
some Fireballs whatever ==> too much damage.
Say a fireball would do 80 damage, 80x2.0=160
350+160=510 -> you are dead
And only !1! fire spell is casted at you.

The skill you suggested is way overpowered. Consider changing it!
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Old Oct 03, 2005, 05:22 PM // 17:22   #126
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Quote:
Originally Posted by COunt it If it GoEs
Gold Steal! Cost:20 energy Recharge time :100 seconds Cast Time :2 seconds
Steal all gold from target other player or other ally, all gold on account is transferred to the casters account, only 1 player in guild wars may have this skill
may be used in town!
lol that wud be cool
yey it would, I'll speak to the devs, they will make me the only 1 player in guildwars that can have it, and Im gonna make a macro that makes my char follow yours all the time when you come online through the whole game, and permanently using that spell, with energy cost: 0 and recharge: 0.
Im sure you know how funny that will be.

Fegget.
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Old Oct 03, 2005, 07:13 PM // 19:13   #127
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Changed the skill so it is less powerful. Fire damage from fire storm is supposed to be around 30-40 but is greatly reduced. Also armour reduces the amount of damage taken from the 50-200% part.
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Old Oct 03, 2005, 08:33 PM // 20:33   #128
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shout
''Im king Spammalot''

everybody yust starts spamming random stuff like STFU noob and more like that everybody also loses 20 armor.
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Old Oct 05, 2005, 02:42 PM // 14:42   #129
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I didn't read all of them, but as a monk, I could use a skill like this.

Divine Speed [{Elite} Enchantment Spell]

Divine Favor

For [3-8] seconds, you instantly cast all monk spells to target allies. Enchantment ends if you attack or do not target an ally.
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Old Oct 05, 2005, 02:53 PM // 14:53   #130
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"TARGET ME FIRST WILL YA!!?!!'
Elite Monk Shout
(Att: Divine Favor)
En: 40
Recharge: 5 seconds

Elite Shout. Deals (700...3000) damage to all adjacent foes.
Any foes left alive are knocked down and hexed with Pacifism
for (30....900) seconds. Slain foes cannot be resurrected.



Ever.






Ever ever.
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Old Oct 10, 2005, 12:43 AM // 00:43   #131
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Offer of Life
Nec/Mo or Mo/Nec
Elite enchantment
Targets health is reduced by 50%-20%and cannot be killed due to physical or elemental damage. If target dies you also die. You gain -1 energy degredation
Energy cost: 10
Activation time:3/4
Recharge time: 5 seconds
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Old Oct 13, 2005, 09:44 PM // 21:44   #132
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omg RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing shit forum....I just spend alot of time writing up alot of skills and when I went to submit I got an error and had to log in again...

ffs I'll have to re-write it again tomorrow..
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Old Oct 13, 2005, 10:39 PM // 22:39   #133
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Necromancer skill: Death Ritual- 25 energy 5 time to cast no recharge. Sacrafise half max health and target dead ally is ressurected at the amount of health sacrafised.

Necros are in dire need of a ressurect spell.
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Old Oct 13, 2005, 11:47 PM // 23:47   #134
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Necro
Summon Dying Nightmare - ene cost - 15, casting time - 3 secs, recharge - 20 secs - Summon a level 3-13 Dying nightmare.

Mesmar
Confusion - ene cost - 5, casting time - 1/4sec, recharge - 60 secs - For 2-8 seconds, targets movement is reversed, left will become right, right will become left, forward will become backwards.

Warrior
"I will not fall!" - ene cost - 10, recharge - 20 secs - remove 1-3 hexes, for each illusion hex removed you gain 1-5 strikes of adreneline, if an illusion hex is not
removed you are crippled for 5 seconds.

Ranger
Scent shot [E] - ene cost - 5, recharge - 15 secs - Your next arrow attracts all pets to the struck target, your own pet strikes for an additional +15 damage while target is scented, the condition lasts 5-12 seconds.

Monk
Chain healing - ene cost - 15, casting time - 5 secs, recharge - 30secs - Heal target other ally for 50 - 130 points, 2 nearby allies are healed for 10-60 and 5-30 points
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Old Oct 14, 2005, 12:11 PM // 12:11   #135
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ok here's the skills:

Warrior

ignore conditions skill strength
energy cost: 5 adren casting time: ½ recharge time: 15

remove all conditions. for 5-10 seconds you cannot recieve any conditions, when ignore conditions ends, you take 20 damage for each condition removed and avoided this way.


Battle order Elite shout tactics
energy cost: 10 casting time: 1 recharge time: 45

ends yours and all nearby allies stances. for 3-18 seconds the next time you use a stance all nearby allies recieves the benefits from this stance.

Ranger

Ricochet Elite bow attack marksmanship
energy cost: 15 casting time: ½ recharge time: 15

ends all your preperations. shoot an arrow that if it hits the target ricochets onto nearby foes(maximum 1-3) each time dealing 25% less damage. if any of the foes is casting a spell while struck, that spell is interupted.


trigger traps skill expertise
energy cost: 10 casting time: 2 recharge time: 15

triggers all traps in the area(radar range), traps triggered this way have double area of effect range and does not differ between friend or foe. allied traps triggered this way deal 25%-50% less damage to allies and 25%-50% more damage to foes.

disarm traps skill expertise
energy cost: 5 casting time: 2 recharge time: 15

removes all non-allied traps in the area(radar range) for each trap removed this way you loose 5-1 energy.

Necromancer

Wraith form Elite enchantment spell Soul reaping
energy cost: 10 casting time: ½ recharge time: 40

sacrifice 20% maximum health. for 10-20 seconds you can't recieve nor deal any physical damage, elemental damage is reduced by 35% but you take double damage from holy damage. while effected by "wraith form" energy gained from soulreaping is doubled and health gained from life stealing is doubled aswell.

ghostly form enchantment spell Soul reaping
energy cost: 10 casting time: ½ recharge time: 30

sacrifice 10% maximum health. for 10-20 seconds you can't recieve nor deal any physical damage, elemental damage is reduced by 25% but you take double damage from holy damage. while effected by "ghostly form" energy gained from soulreaping is doubled.


share the pain elite enchantment spell blood magic
energy cost: 10 casting time: 2 recharge time: 30

for 5-20 seconds you take double damage and all damage recieved is dealt 100% to all nearby foes. if you die while enchanted with "share the pain" all nearby foes suffers from deep wound for 15 seconds.

cursed sacrifice enchantment spell death magic
energy cost: 5 casting time: ½ recharge time: 40

for 30 seconds if your health drops below 10% you die and all nearby foes are struck for 50-120 shadow damage and gets -10 armor rating agains physical damage for 10 seconds.

Monk

blessed sacrifice enchantment spell healing prayers
energy cost: 5 casting time: ½ recharge time: 40

for 30 seconds if your health drop below 10% you die and all nearby allies are healed for 50-120 points and gets +10 armor rating against physical damage for 10 seconds.

Sanctuary elite enchantment spell protection prayers
energy cost: 15 casting time: 3 recharge time: 60

for 5-15 seconds you cannot recieve any damage nor be effected by offensive spells, hexes and conditions. "sanctuary" ends prematurely if you attack or use any offensive spells.


mesmer

arcane shielding enchantment spell inspiration magic
energy cost: 10 casting time: 2 recharge time: 50

for 10-30 seconds you are unaffected by offensive area of effect spells.

illusionary decoy spell illusion magic
energy cost: 10 casting time: 3 recharge time: 60

summon illusionary decoy(s)(maximum 1-3) decoys will look identical to you(to the enemy, to your allies they will appear ghostly) the decoy(s) will attack and cast spells simultaniously with you(if possible) but will not deal any damage nor cast any actual spells. decoy(s) take double damage and when they die simply vanish.
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Old Oct 14, 2005, 12:26 PM // 12:26   #136
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a few skils i always wanted

smite condition
same a smite hex but with conditions

hex epidemic:
all hexes on foe get spread to all adjacent foe

last resort:
melee attack does +100 dmg to foe 50% fail and u take 50 dmg if u fail
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Old Oct 14, 2005, 12:32 PM // 12:32   #137
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IT IS TIME FOR ELITE SKILLS! ZOMGLOLTOMATOSAUCEDBBQ

Warrior

"Don't give up!" Elite Shout Tactics (10 Energy, 20 second recharge time)

For 5-15 seconds all allies adjectant to your location gain a health regeneration of 2. For every ally adjectant to your location you lose 12-7 HP.

Monk

Holy Prayer Elite Enchantment Divine Favor (15 Energy, 2 second recharge time)

As long as a target other ally matains this enchantment that ally gains an energy regeration of 1-2. As long as this enchantment is active, you lose 5-3 energy every 6 seconds.

Necromancer

Animate Bone Demon Elite Death Magic (20 Energy, 5 second recharge time)

Animate 1 (With a max of 3 at a time) level 5-13 Bone Demon who emulates all Necromancer abilities you use. This creature dies after 20 seconds reguardless of HP.

Last edited by Demonstar; Oct 14, 2005 at 01:24 PM // 13:24..
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Old Oct 14, 2005, 01:46 PM // 13:46   #138
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Ranger
Hide Willderness Survival (energy 15, 60 re-charge, 10)
For 5...30 seconds you hide and can not move. If you attack you loose your silence.While casting this skill you are easily interrupted. This costs all energy you have at that moment ( >15)

Stealth Elite Willderness Survival (energy 25, 300 re-charge, 10)
For 30 seconds you begin to move quitely. If you attack you loose your silence. This costs all energy you have at that moment ( >= 25). You have %90 chance to fail if your willderness survival below 11.

Mesmer
Energy Drain Elite illusion magic
For 5...10 seconds you drain 1...5 energy from the foe.

Necromancer
Spirit Speak Death Magic (10 energy, 10 recharge, 4 cast)
You gain 50...200 health from the nearest corpse.

Last edited by Droven; Oct 14, 2005 at 01:49 PM // 13:49..
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Old Oct 14, 2005, 05:21 PM // 17:21   #139
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I thought of a mesmer one :3

Mesmer

Muscle Failure Elite Hex Spell Illusion (25 Energy, 10 second recharge time)

For 9-15 seconds, target enemey's speed is decreased by 80%. As long as the hex is active, you suffer a health degeneration of 1. When Muscle Failure ends, the targey enemy loses 20-30 health but gains 7-3 energy. If Muscle Failure is interupted during casting, the original caster takes an extra 25-15 damage.

Last edited by Demonstar; Oct 14, 2005 at 05:23 PM // 17:23..
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Old Oct 14, 2005, 07:15 PM // 19:15   #140
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theres too many of these threads...
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